A Game-Theoretic Approach for Increasing Resource Utilization in Edge Computing Enabled Internet of Things

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dc.contributor.author Kumar, Sumit
dc.contributor.author Gupta, Ruchir
dc.contributor.author Lakshmanan K.
dc.contributor.author Maurya, Vipin
dc.date.accessioned 2023-04-25T11:49:26Z
dc.date.available 2023-04-25T11:49:26Z
dc.date.issued 2022
dc.identifier.issn 21693536
dc.identifier.uri http://localhost:8080/xmlui/handle/123456789/2276
dc.description This paper is submitted by the author of IIT (BHU), Varanasi en_US
dc.description.abstract Edge computing is a new paradigm that reduces latency and saves bandwidth by deploying edge servers in different geographic locations. This technology plays a crucial role in the rapidly growing app market for IoT devices as app vendors can hire computing resources on edge servers to serve their app users. An effective allocation of edge computing resources to different apps is needed to maximize resource utilization and serve the most app users at the lowest cost. We refer to this as an Edge Resource Allocation (ERA) problem. In this paper, we propose an Edge Resource Allocation Game (ERAGame), a game-theoretic approach that formulates the ERA problem by appropriately pricing the multi-tenant edge servers. The proposed approach gives a Pure Nash Equilibrium (PNE) solution to the ERA problem. For this, we design an ERA algorithm using ERAGame under which the system converges to PNE. For fast convergence to PNE, the edge servers are partitioned into different groups, enabling the ERA algorithm to run in parallel on all edge servers within each group. We prove that ERAGame is a potential game that guarantees at least one PNE under the ERA algorithm. We evaluate that the price of stability of ERAGame is at most O (log n). The performance of the proposed algorithm is examined through simulation. en_US
dc.description.sponsorship This work was supported in part by Nokia Solutions and Networks, Bangalore, India. en_US
dc.language.iso en en_US
dc.publisher Institute of Electrical and Electronics Engineers Inc. en_US
dc.relation.ispartofseries IEEE Access;Volume 10, Pages 57974 - 57989
dc.subject App vendors en_US
dc.subject Edge computing en_US
dc.subject Game theory en_US
dc.subject Internet of Things en_US
dc.subject Nash equilibrium en_US
dc.subject Resource allocation en_US
dc.subject Computation theory en_US
dc.subject Computer games en_US
dc.subject Costs en_US
dc.subject Economics en_US
dc.subject Job analysis; en_US
dc.subject Cloud-computing en_US
dc.subject Edge resources en_US
dc.subject Resource management en_US
dc.subject Task analysis en_US
dc.title A Game-Theoretic Approach for Increasing Resource Utilization in Edge Computing Enabled Internet of Things en_US
dc.type Article en_US


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